Prompt_Master

by yueyee
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Model card

Combat Prompt Master V10.18.6 — Weapon Signature Ultimate Switch + Weapon Semantic Variant Compiler

Production runtime upgrade from V10.18.6; incremental semantic-coherence repair with no top-level architecture change.

Key fixes:

  • Dual-actor spatial state instead of one global layer
  • Target-aware 目标离地 semantics
  • Actor-aware 空中 semantics
  • Explicit high-air gating
  • Pairwise relative height/distance state
  • Environment-anchor continuity with UNKNOWN protection
  • Spatial tactical decision layer
  • Corrected spatial QA gates
  • Active package cleaned of .bak and pycache

Core hierarchy remains EVENT → BEAT → SHOT, 30s ≤7 Beats, 1–3 Shots/Beat, cinematic close-up layer, immutable SHOT_IR, native adapters, and RESULT_LOCK.

V10.7 Spatial Snapshot Integrity

  • Every action Event stores immutable spatial before/after snapshots.
  • The next action Event must inherit the previous action Event after-state actor layers without unexplained layer jumps.
  • Horizontal reposition resolves a known anchor when available; otherwise it remains explicitly pending rather than inventing a location.

V10.18.2 integrates Adaptive Combat Narrative into the executable runtime: semantic Shot Director, true B→C lookahead replan, budget remerge, Action Knowledge camera/VFX activation, and stronger runtime QA.

V10.18 Adaptive Combat Narrative

Every action_result carries a bounded reason/intent/state transition and the runtime derives an adaptive narrative curve from actual events. Narrative cannot invent outcomes or create events.

V10.18.4

Weapon Semantic Variant Compiler is the current incremental repair: after final action commit, remote weapon execution now replaces the active prompt semantic core with a variant-consistent core sentence. Native hand-held wording is retained only as provenance.

Canonical execution order is synchronized with the actual Harness: transition validation/replanning/lookahead precede Universal Weapon Control and Execution Variant commit. The top-level Universal / Seedance 2.5 / MiniMax H3 output structures are unchanged.

V10.18.4 Single-Source Semantic Closure

V10.18.4 closes the remaining semantic-source gap without changing the top-level runtime architecture. The final Execution Variant writes its authoritative prompt_semantics.core_sentence into SHOT_IR; the Native Compiler consumes that payload directly. Action Components may add outcome/recovery detail, but they cannot reconstruct or overwrite the remote-execution core. Deep QA now verifies the end-to-end chain:

Execution Variant → prompt_semantics.core_sentence → SHOT_IR → semantic_trace → final model prompt

The Universal / Seedance 2.5 / MiniMax H3 top-level output structures remain unchanged.

V10.18.6 Weapon Signature Ultimate Switch

新增显式功能开关:仅当用户输入包含完整短语“专属大招”时触发。当前内置徒手、剑、刀、枪、棍、戟、双刃、链刃、弓、法器、扇、鞭专属招式。专属大招叠加在已有终结/高价值 Combat Event 上,不创建新 Event;核心语义经 prompt_semantics → SHOT_IR → Native Compiler 单源传播,三模型顶层输出结构不变。

未出现“专属大招”时,专属大招层保持关闭且不改变既有动作、镜头、VFX、Beat/Shot 或最终 Prompt。