Anthony Steed

190 papers 365 citations h-index 10 1995–2026

CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration

Authoring site-specific outdoor augmented reality (AR) experiences requires a nuanced understanding of real-world context to create immersive and relevant content. Existing ex-situ authoring tools...

19 citations 2025-02 CHI

Decoupled Hands: An Approach for Aligning Perspectives in Collaborative Mixed Reality

When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion...

6 citations 2025-03 CHI Extended Abstracts

AdjustAR: AI-Driven In-Situ Adjustment of Site-Specific Augmented Reality Content

Site-specific outdoor AR experiences are typically authored using static 3D models, but are deployed in physical environments that change over time. As a result, virtual content may become...

3 citations 2025-08 UIST Adjunct

Ubiq: A System to Build Flexible Social Virtual Reality Experiences

While they have long been a subject of academic study, social virtual reality (SVR) systems are now attracting increasingly large audiences on current consumer virtual reality systems. The design...

83 citations 2021-12 VRST

Blind Augmentation: Calibration-free Camera Distortion Model Estimation for Real-time Mixed-reality Consistency

Real camera footage is subject to noise, motion blur (MB) and depth of field (DoF). In some applications these might be considered distortions to be removed, but in others it is important to model...

3 citations 2025-03

Telelife: The Future of Remote Living

In recent years, everyday activities such as work and socialization have steadily shifted to more remote and virtual settings. With the COVID-19 pandemic, the switch from physical to virtual has...

49 citations 2021-07 Frontiers in Virtual Reality

Directions for 3D User Interface Research from Consumer VR Games

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to...

Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality

Sketch and speech are intuitive interaction methods that convey complementary information and have been independently used for 3D model retrieval in virtual environments. While sketch has been...

21 citations 2021-05 IMX

Metameric Varifocal Holography

Computer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due to computational...

Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory

In the past twelve months, our team has had to move rapidly from conducting most of our user experiments in a laboratory setting, to running experiments in the wild away from the laboratory and...

9 citations 2021-04 arXiv.org

A Way to a Universal VR Accessibility Toolkit

Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing number of users. However, the issue of accessibility in VR has been hardly addressed so far and...

4 citations 2021-06 arXiv.org

Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices

Grounded haptic devices can provide a variety of forces but have limited working volumes. Wearable haptic devices operate over a large volume but are relatively restricted in the types of stimuli...

14 citations 2020-02 VRST

Mixing realities for sketch retrieval in Virtual Reality

Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based...

Real-time Collaboration Between Mixed Reality Users in Geo-referenced Virtual Environment

Collaboration using mixed reality technology is an active area of research, where significant research is done to virtually bridge physical distances. There exist a diverse set of platforms and...

7 citations 2020-10 arXiv.org

What We Measure in Mixed Reality Experiments

There are many potential measures that one might use when evaluating mixed-reality experiences. In this position paper I will argue that there are various stances to take for evaluation, depending...

4 citations 2021-04 arXiv.org

FrankenGAN: Guided Detail Synthesis for Building Mass-Models Using Style-Synchonized GANs

Coarse building mass models are now routinely generated at scales ranging from individual buildings through to whole cities. For example, they can be abstracted from raw measurements, generated...

53 citations 2018-06 ACM Trans. Graph. 2018, (37), 6

Perceptual Rasterization for Head-mounted Display Image Synthesis

We suggest a rasterization pipeline tailored towards the need of head-mounted displays (HMD), where latency and field-of-view requirements pose new challenges beyond those of traditional desktop...

38 citations 2018-06 ACM Transactions on Graphics