Anthony Steed
190 papers 365 citations h-index 10 1995–2026
CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration
Authoring site-specific outdoor augmented reality (AR) experiences requires a nuanced understanding of real-world context to create immersive and relevant content. Existing ex-situ authoring tools...
Decoupled Hands: An Approach for Aligning Perspectives in Collaborative Mixed Reality
When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion...
AdjustAR: AI-Driven In-Situ Adjustment of Site-Specific Augmented Reality Content
Site-specific outdoor AR experiences are typically authored using static 3D models, but are deployed in physical environments that change over time. As a result, virtual content may become...
Ubiq: A System to Build Flexible Social Virtual Reality Experiences
While they have long been a subject of academic study, social virtual reality (SVR) systems are now attracting increasingly large audiences on current consumer virtual reality systems. The design...
Blind Augmentation: Calibration-free Camera Distortion Model Estimation for Real-time Mixed-reality Consistency
Real camera footage is subject to noise, motion blur (MB) and depth of field (DoF). In some applications these might be considered distortions to be removed, but in others it is important to model...
Telelife: The Future of Remote Living
In recent years, everyday activities such as work and socialization have steadily shifted to more remote and virtual settings. With the COVID-19 pandemic, the switch from physical to virtual has...
Directions for 3D User Interface Research from Consumer VR Games
With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to...
Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality
Sketch and speech are intuitive interaction methods that convey complementary information and have been independently used for 3D model retrieval in virtual environments. While sketch has been...
Metameric Varifocal Holography
Computer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due to computational...
Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory
In the past twelve months, our team has had to move rapidly from conducting most of our user experiments in a laboratory setting, to running experiments in the wild away from the laboratory and...
A Way to a Universal VR Accessibility Toolkit
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing number of users. However, the issue of accessibility in VR has been hardly addressed so far and...
Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices
Grounded haptic devices can provide a variety of forces but have limited working volumes. Wearable haptic devices operate over a large volume but are relatively restricted in the types of stimuli...
Mixing realities for sketch retrieval in Virtual Reality
Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based...
Real-time Collaboration Between Mixed Reality Users in Geo-referenced Virtual Environment
Collaboration using mixed reality technology is an active area of research, where significant research is done to virtually bridge physical distances. There exist a diverse set of platforms and...
What We Measure in Mixed Reality Experiments
There are many potential measures that one might use when evaluating mixed-reality experiences. In this position paper I will argue that there are various stances to take for evaluation, depending...
FrankenGAN: Guided Detail Synthesis for Building Mass-Models Using Style-Synchonized GANs
Coarse building mass models are now routinely generated at scales ranging from individual buildings through to whole cities. For example, they can be abstracted from raw measurements, generated...
Perceptual Rasterization for Head-mounted Display Image Synthesis
We suggest a rasterization pipeline tailored towards the need of head-mounted displays (HMD), where latency and field-of-view requirements pose new challenges beyond those of traditional desktop...