Dan Casas

59 papers 4.5K citations h-index 17 2011–2026

SMPLitex: A Generative Model and Dataset for 3D Human Texture Estimation from Single Image

We propose SMPLitex, a method for estimating and manipulating the complete 3D appearance of humans captured from a single image. SMPLitex builds upon the recently proposed generative models for 2D...

44 citations 2023-09 British Machine Vision Conference

SNUG: Self-Supervised Neural Dynamic Garments

We present a self-supervised method to learn dynamic 3D deformations of garments worn by parametric human bodies. State-of-the-art data-driven approaches to model 3D garment deformations are...

TexTile: A Differentiable Metric for Texture Tileability

We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i.e., the...

14 citations 2024-03

Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera

We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of...

182 citations 2021-06 ACM Transactions on Graphics

A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyond

Intrinsic imaging or intrinsic image decomposition has traditionally been described as the problem of decomposing an image into two layers: a reflectance, the albedo invariant color of the...

Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On

We propose a new generative model for 3D garment deformations that enables us to learn, for the first time, a data-driven method for virtual try-on that effectively addresses garment-body...

How Will It Drape Like? Capturing Fabric Mechanics from Depth Images

We propose a method to estimate the mechanical parameters of fabrics using a casual capture setup with a depth camera. Our approach enables to create mechanically-correct digital representations...

PERGAMO: Personalized 3D Garments from Monocular Video

Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main...

20 citations 2022-10 Computer Graphics Forum

RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video

Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including...

Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On

We present a learning-based approach for virtual try-on applications based on a fully convolutional graph neural network. In contrast to existing data-driven models, which are trained for a...

98 citations 2020-09 Computer graphics forum (Print)

Learning-Based Animation of Clothing for Virtual Try-On

This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character...

253 citations 2019-03 Computer Graphics Forum

HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow

Reconstructing two-hand interactions from a single image is a challenging problem due to ambiguities that stem from projective geometry and heavy occlusions. Existing methods are designed to...

GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB

We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand...

SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans

We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which...

55 citations 2020-04 Computer graphics forum (Print)

VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera

We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new...

929 citations 2017-05

Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision

We propose a CNN-based approach for 3D human body pose estimation from single RGB images that addresses the issue of limited generalizability of models trained solely on the starkly limited...

1.4K citations 2016-11 International Conference on 3D Vision

Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Input

Real-time simultaneous tracking of hands manipulating and interacting with external objects has many potential applications in augmented reality, tangible computing, and wearable computing....

Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor

We present an approach for real-time, robust and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object...

106 citations 2017-04 ICCV