Pascal Monasse

47 papers 315 citations h-index 6 1999–2023

Improving neural implicit surfaces geometry with patch warping

Neural implicit surfaces have become an important technique for multi-view 3D reconstruction but their accuracy remains limited. In this paper, we argue that this comes from the difficulty to...

MACARONS: Mapping And Coverage Anticipation with RGB Online Self-Supervision

We introduce a method that simultaneously learns to explore new large environments and to reconstruct them in 3D from color images only. This is closely related to the Next Best View problem...

30 citations 2023-03

SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration

Next Best View computation (NBV) is a long-standing problem in robotics, and consists in identifying the next most informative sensor position(s) for reconstructing a 3D object or scene...

Deep Multi-View Stereo gone wild

Deep multi-view stereo (MVS) methods have been developed and extensively compared on simple datasets, where they now outperform classical approaches. In this paper, we ask whether the conclusions...

21 citations 2021-04 3DV

Learning to Guide Local Feature Matches

We tackle the problem of finding accurate and robust keypoint correspondences between images. We propose a learning-based approach to guide local feature matches via a learned approximate image...

12 citations 2020-10 3DV

Robust SfM with Little Image Overlap

Usual Structure-from-Motion (SfM) techniques require at least trifocal overlaps to calibrate cameras and reconstruct a scene. We consider here scenarios of reduced image sets with little overlap,...

3 citations 2017-03 arXiv.org

High-precision camera distortion measurements with a "calibration harp"

This paper addresses the high precision measurement of the distortion of a digital camera from photographs. Traditionally, this distortion is measured from photographs of a flat pattern which...