Yannick Francillette
26 papers 4 citations h-index 1 2009–2026
Network Traffic Adaptation For Cloud Games
With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide...
Adapting the Scrum Framework to the Needs of Virtual Teams of Game Developers with Multi-site Members
2022-01
ICSIM
Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency
2022-01
GEM
Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games
2024-01
GEM
Reflective design of the heritage computer game Les lumières de Val-Jalbert using culturally significant presence
2026-01
GamiFIN
An Adaptive Therapeutic Serious Game Using Connected Toys for Pediatric Cerebral Palsy Rehabilitation
2025-01
GALA